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TINKERING / ENGINEERING

What skills are required?

As tinkering is mainly a crafting/secondary skill, it may be associated to a large variety of templates! As an engineer, you will be able to control golems and place deadly traps!

  • TINKERING will be required if you wish to craft and control golems (100.0 tinkering is required to control a golem).

  • REMOVE TRAPS is definitely not a necessity but it will increase the damage of your traps.
     

What secondary skills should I use?

  • COMBAT SKILLS will be required if you wish to fight along your golem!

  • MAGERY will be useful if you wish to heal your golem. Considering only spells and repair kits may be used to heal your golems, magery can be fairly useful!

  • MAGE SKILLS such as meditation, evaluating intelligence, focus, necromancy (AOS) can be useful if you wish to stay behind your golem and blast your foes with spells!

  • WRESTLING can be useful for the defensive protection versus melee combatants.

  • HERDING can be useful as it will grant your golem a damage buff.

  • MAGIC RESISTANCE is a must within the UOR realm as it is one of the main source of protection.

  • LOCKPICKING is a great addition, traps do very well as a treasure hunter, place your traps around the chest before unlocking it and watch the guardians melts as they spawn!

STARTING TIPS

  • Since it is a secondary skill, tinkering might not be your first option, I suggest farming some gold before you attempt to grind the skill. As it is also crafting skill, it may be a bit expensive to level up!

    Road to GM!
    00.0 - 27.5 NPC Bought
    27.5 - 45.0  Scissors
    45.0 - 60.2  Hammers 
    60.2 - 92.5  Lockpicks
    92.5 - 95.0 Candelabras 
    95.0 - GM Scales and Spyglasses 

     

GOLEMS!

Since it is Once you reach 100.0 tinkering, you will be able to craft a golem! Golems are unique creatures which will adapt to your selected mastery. Granted they require 5 control slots, you will not be able to control anything else (Except for ethereal mounts) while having one by your side.
 

Durability & Heat level

Since Golems will require a bit of "management".
When taking damage or dealing damage, it will lose durability & see its heat level increased.

What is the point of the durability? 

  • Low durability will increase the damage taken by the golem and decrease the damage outcome.

  • Using a golem repair kit will increase both durability and hit points of your golem.

  • If your golem dies , it will lose a portion of its remaining durability, using a repair kit on your golem will resurrect it and fully repair it.
     

What is the heat level about? 

  • If your golem reaches 100% heat level, it will overdrive, healing it and increasing its damage, the potency of its passive abilities and reducing the cooldown between 2 abilities!

  • The gained % of heat level will increase depending on the Golems Level.

PASSIVE ABILITIES

If As your golem adapts to your selected mastery, it will have 3 innates abilities and 1 mastery passive.
Fire => Your golems heat level will be increased when hit by explosive traps.
Earth => Will deal more damage to immobile creatures. (Frozen, paralyzed.. etc.)

Aero  => Base ability cooldowns reduced by 10 seconds.
Blood => Will passively regenerate life points during combat
Doom => Every 5 hits, will deal additional melee damage.
Bulwark => Will take up to 25% less incoming damage.
Nature  => Upon being immobile, will enter a defensive stance.
Fortune => May gains a random stat buff during combat.
Lyrical => Will deal more damage to barded creatures.
Poison => Will overheat from being hit by poison traps.

Shadow => Learns the ability to hide and steath.
Holy => Passive 25% chance of reflecting spells.
Artisan => Learns the ability to mine.
Death => Will deal more damage when below 60% hitpoints.


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TRAPS / TRAP KIT

Traps play a huge role for engineers. They will be very useful when doing Champion spawns, treasure maps or simply farming crowded areas as they deal area of effect damage.

Traps can be used in PVM or PVP but some will only be useful against players.

Trap kits will be required in order to craft and place traps. They can hold 15 traps at once.

Explosive Traps => 
Will deal AOE fire damage.

Poison Traps => Will deal AOE poison damage (Will also poison).

Spike Traps => Will deal AOE bleeding damage.
Shock Traps => Will deal damage and paralyze enemies.
Mortal Strike Traps => Will apply mortal strike* to enemies.
Bear Traps => Will damage enemies and force them to walk for a few seconds.

*Enemies hit by Mortal Strike may not heal themselves for a few seconds.

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GOLEM REPAIR KITS

Will be a necessity when utilizing a golem. They will be required to repair, heal and resurrect your golem.
 

  • Bandages may not be used on golems.

  • Healing spells will not be as useful on golems as they are on other creatures

  • Exceptional quality and material used will make a big difference towards the healing effect of your repair kit.

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