Vice Versus Virtue
is a new fashioned and more exciting Order/Chaos/Factions PVP system.
As a VvV participant, you will be freely attackable (orange/enemy) to anyone who is not part of your guild/alliance and who is also a VvV participant.
Killing an enemy or winning VvV events will grant you Silver Coins/VvV points.
You must be guilded in order to join VvV but guild members are not forced to be part of it. VvV players will be able to spend their earned Silver Coins in the prestige shop. VvV participants will also benefit in an increased gold/rare drop bonus from slain monsters.
If you decide to leave VvV, you will remain active as a VvV participant for 24 hours.
No loot duels
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You may challenge your friends or foes in a duel by saying '' I wish to duel ''
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Once both challengers accepted the rulesets, you will be sent to one of the 3 dueling areas. Once the duel is over, you will be sent outside which is still a safe zone unless you step out of the dueling pit area.
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Say '' I yield '' to decline duels.
Dueling statistics are saved and shown on a Dueling Leaderboard which can be accessed at the dueling arenas.
Dungeon Idols VvV Event
Every 3 hours, a dungeon Idol within a random dungeon will become vulnerable. Whoever dealt the most damage to the idol will control the dungeon until another idol is spawned. The guild that controls the dungeon will benefit from the following buffs:
Gold bonus, dungeon mining bonus, special loot bonus, mastery XP bonus, Pet XP bonus, Skill gain bonus & Creature damage bonus.
Miscellaneous Changes
Explosion potions : players now have a small window of diminished damage when hit by an explosion potion (in order to make spamming less effective, the second potion will deal less damage). A mechanic was also added to stop the pot-kicking macros.
Bolas
Bolas now slow instead of dismounting.
Wands
Wands now show Mantras (Spell words).
Wands now do a special effect when used.
MURDERER SYSTEM
Upon resurrecting, murderers will now have to pay a choice, paying a fee or having to deal with a temporary skill loss which will depend on the amount of murder counts they had.
For a large fee, murderers may repent. They will be hit with a temporary skill loss and see their kill counts set back to 4.
However, every time a murderer repents, the cost is doubled.